Aug 05, 2017 Next change the update for the Hero class, rather than moving the Entity position we move the Box2D body but setting the linear Velocity, then we set the positon of the Entity to the x Remove gravity from single body.
I manually update the andengine box2d library and add setGravityScale() method that is the way I do my work. SetGravityScale method, the best option is to disable gravity entirely and manually apply gravity itself to all but one object.
Move body to a specific position Box2D. Ask Question. Moving box2d body ball. Related. 2. Moving b2Body in given angle. 5. Moving Box2d Bodies Like CCSprite Objects. 0.
tracking a sprite body position as it moves. 0. Box2D bodies moving for no reason? 1. Box2D cocos2d animation to a point with rotation. 13. May 06, 2012 If you still want it to be instantaneous and ignore the maximum translation, you can probably add a bit of code that would check that if the velocity is going to be faster than the max translation (it's defined in b2Settings.
h), do a SetPosition or SetTransform to move it manually. How can I move a sprite in the direction it is facing?
2 answers I'm trying to apply force to a polygon physics object to move it. Whilst I can get it to move upwards easily enough, I'm trying to get it to move in the direction in which it is pointing. Chapter 1 Introduction 1. 1 About Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in realistic Box2d Move Static Body Manually Static bodies can be moved manually by the user (. internally the position setting (via setting x and y) is part of nodecocos2d and the physics is from box2d.
Since I can't move the object's sprite (which is synchronized to the body), I make another sprite called a" beacon"add it as a child to the object, and move it around.
All we need to do then is to have a function to synchronize the position of the box2d body with this beacon sprite using the forces I mentioned before. Setting up Box2D with libgdx. Dynamic bodies are objects which move around and are affected by forces and other dynamic, kinematic and static objects.
You can set the user data to your game object and then update the object's position based on the Box2D